Stellaris tribute vs vassal. Ability to tax vassals 5% of their energy at the cost of a negative modifier, any more would bring them too close to subsidiaries. Stellaris tribute vs vassal

 
 Ability to tax vassals 5% of their energy at the cost of a negative modifier, any more would bring them too close to subsidiariesStellaris tribute vs vassal  Also members are said to have more independance than vassals do

Release vassal 3. And that's it. Is there a way to force a neighbour to become your vassal with the new. Each Vassal Specialization has a specific focus: the Bulwark, which focuses on defense and military strength; the Prospectorium, which focuses on resource collection and production; and the Scholarium, which focuses on scientific. For protectorates, you actually gain influence, iirc. Another thing is that the empire they border is someone I am trying to keep as an ally (right now we have a non-aggression. Once they get enough tech they immediately turn into a vassal. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. To request an empire to become your vassal, first, you will need to contact them via the diplomacy screen. war, peace, etc. 4) Gift the planet to the Vassal. In Stellaris Terms a Federation is like a Alliance with benefits. It provides boosts to their "president" (but also to their members). Taking in a significant number of foreign pops can result in unrest due to differing. I recently got into this game, and in my current game I’m playing as a very militaristic empire. 0 unless otherwise noted. 5% increase in trade output back to you. Subscribe to downloadVassals and Tributaries - Exalted Domination [2. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. I do not think you can without releasing them and the forcing the new subject option on. If you want slaves there is already a mechanic for it, conquer the planets, if you want a vassal you will have to negotiate. #2. I personally find this kinda cheesy and don't like to do. You can only hope that your overlord leaves the federation or something similar. Honestly, for AI ones under you, it's hard to beat Tributary or normal vassal for any of the bonus lol. EU4 has vassals that contribute to force limit. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. CalebS92. There was no war. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. You might expect a cold war or even hot war situation once the galaxy is divided in 2-3 power blocks, but stellaris just doesnt seem to favor that. Eathlome. Find sources: "Vassal state" – news · newspapers · books · scholar · JSTOR (November. 45% basic subsidy gives about +50 acceptance. 'War score' at the beginning of war says it's -200. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. The way it works is first, you need ability off the unity tree, which. Tributary. ago. Go to Stellaris r/Stellaris. " If you're REALLY strong, you may even see fallen empires as "inferior". As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. It might be more useful if the ai wasn't worthless outside of spinning off a vassal sector as a feudal empire to expand on their own and get around the influence bottleneck it might have some very niche uses. Since you can do contract. See screenshots for new tradition effects. 8boy09. 2. At this building, I'm pretty certain declaring Imperium would be a net loss. -Tributaries donate income to you, they will not follow you into a war, they can engage in diplomacy and claim systems. Rord64 Mar 18, 2018 @ 6:06am. Presumably overlord takes a research tribute and gives them protection somehow. give them sufficient gifts once so that they don't rebel and they're practically yours. All of which Stellaris vassals do? Militarily, Vassals are valid military allies and buffer states, whose innate starbase and fleet capacity provide a greater defense in depth and fleets share hostilities. In general, halving the empire size per researcher doubles the limit on how quickly you can research. While a Protectorate, their Overlord gets a slight bonus to Influence. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. There’s room for an expansion to add more types of vassals/tribute/treaties that might be better. Tributaries are great if you are playing tall, and need the resources to make up for your lack of planets. I recommend you try to go for unlimited expansion, but you could instead also -fire everyone on your planet and possibly even delete your mining stations -your overlord will now happily accept giving you like 45-60% subsidies in at least one category. At the end of a secret fealty CB war, the vassal in question immediately became a vassal of my vastly weaker Federation member IMMEDIATELY on my clicking the "you've won this war" button. Being able to completely negate the effect with an Ascension Perk renders it toothless, but I don't think doing it on a "per vassal" basis is a good idea to begin with. Vassal. This will make food-intensive economies like cloning vats supportable via tribute. 9. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. 14. ago. Communicate with the vassal and select the option; it should be the bottom most option available. Last game I was playing, I was the president of a trade federation and a neighboring empire that had associate status wouldn't join my federation due to a -2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. That’s five new Stellaris Origins in total. On higher difficulty settings the Federation is absolutely the way to go if you want this style of gameplay. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. At 100 loyalty, they will gain 10 XP per month. Vassals are even worse on higher difficulties, since no matter. You can easily rename your capital system, and so, you can easily rename your subjects. If you vassalize an empire with vassal, the vassal should keep it’s vassal. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. Subjugation war goal means that you’re not installing a new government at all. a tributary pays you tribute. When it reach 60% of techs of its master, it turns into vassal. Go into the diplomacy tab with the empire you wanna vassalize. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. Step 2: Trade any remaining planets to this vassal at no cost. That is precisely why i asked if anyone was aware of a mod that would change this. Click that, send, wait till they deny your offer and then you get the belli. Content is available under Attribution-ShareAlike 3. tribute, or vassalization with any nations, but war does not limit diplomacy, and recently conquered modifier lasts 100 years with different phases from the instant guaranteed revolt if your army leaves with -1000% happiness. Probably the easiest way to get a good, solid vassal, though, is by regular conquest. You will be presented with many options as demands, and “Vassalize” is one of the options. Go into the diplomacy tab with the empire you wanna vassalize. Mod Release: Vassals Expanded and Reworked. Stellaris is a game where usefullness heavily depends on the playstyle. -Permanent employment gives a slow-but-steady stream of zombie clerks to the vassal (1 per 5 years), increasing clerk trade power for the trade build/trade federations they should all be a part of. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). They aren’t going to. I tried this as a bulwark, but every time I singed a research agreement, once the grace period ended, they canceled it. This grants their fleet's weapons ten percent more damage and range and twenty percent faster firing. I don't know if you managed to find the right mod but I edited my other. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. Adjustment of the agreement may be needed to get enough positive loyalty gain. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. Not the most exciting gameplay, granted, but super relaxing. Vassals are very bad. Fourth, Federation Synergies. Stellaris. They're a tributary. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Step 1: Make a planet you just conquered a vassal. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Oct 14, 2014 2. Another thing is that the empire they border is someone I am trying to keep as an ally (right now we have a non-aggression. Go to Stellaris r/Stellaris. Description. I hope this is fixed because the potential for these systems is great!I guess what i was asking is, can i accomplish the same (which is to create a space with my ethics) without having to switch my war policy to liberation wars by using Unrestricted Warfare to take them over (in part or in whole) and then releasing them as a vassal (if for whatever reason i didnt want to keep the territory and pops)Strangely, this one vassal was the first to have any form of defensive pact or guarantee of an outside Empire. Keep a dummy vassal and put the purge "planet" option on them and they will get the blame for the purge. ago. However if a vassal is declared war on, this would bring the rest of the empire into that war. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Can vassals pay tribute? Thread starter Archael90; Start date Mar 16,. 209 5. Having a protectorate gives . 15 has a 33-17 % difference in production. All systems captured, one but one planet is occupied. Two of the most popular subject empire types are tributary and vassal. ago. You can get them to accept but then you have to recover from a negative loyalty situation. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Federation Type Power Ranking. Vassal Specializations. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Yes, there are some strategies that use vassals to form federations, create barriers, or use AI bonuses to your advantage. The rights and obligations. Sheodoq • Synth • 6 yr. 15% basic tribute and 15% advanced gives you roughly -950. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star. It might be different in 2. Our empires consider each other enemies. 1. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. comparable to becoming a vassal. Check Out This Mod. 75 CG for you in taxes, +1. its entirely onesided and hurts overlord more. DeadAirRT1 • 7 yr. e. Triflest • 1 yr. AI empires will never willingly trade away systems -- if an empire has a system you want, the only way to get it is to fight them for it. their vassalization contract which means you can place more lenient contracts for war which means you can squeeze more tribute out of them. #3. It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. Some rulers should have special mandates / agendas in vassal nations "Independence"(Mandate) "Secure Sovereignty"(Agenda) - which gives their empire a loyalty debuff vs the overlord if they get elected. also domination tree gets you a lot of good fleet cap that you don't pay for. They can rebel against you. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This page was last edited on 7 June 2023, at 04:39. The mod locks each vassal type to a specific ethic, but the Feudal civic lets you use all of them. 84-0. See moreA vassal actually gets bonuses for serving under you in exchange for being subject to your diplomatic choices, i. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. For Stellaris 2. It depends on how loyal they are. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. Then just wait until they request to be a vassal. . ecnel •. Closed borders and vassal. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Vassals. That doesn't prevent the new vassal from starting with it on. But honestly there's very little reason to continue this game. With the rework that means you can specialize your vassals Disregard the Diplomacy tradition at first, instead focus on filling out Supremacy. Yes. 2x probably). subjugate a prospective vassal when they're already big. It's a detailed breakdown of which factors speak for and against accepting the demand. Each vassal automatically gets 10% of every other vassal's trade. Wondering if it's a bug. trib·u·tar·y. until they declare war on you. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. You can exclude vassals from federations if they tank federation cohesion, but they also donate enboys so it is ok even with different ethos. submit or rebel), you're completely at the whim of what your vassal deems acceptable which is reflected in the acceptance value. Early in the game I invaded my rival, an authoritarian religious sect, and status quo ed them and formed a. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. You are too far ahead with your Research. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. Base: -50 Empire Population: -23. So I decided to fight a Fanatical Purifier, and take as many systems as I could from him. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Mr-H-Saether • 5 mo. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. Vanilla vassals do almost nothing. The cherry on top is the move towards vassal-based approaches with Overlord. Bulwark: Presumably has a bonus to their fleets and a penalty to resources. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. . Declare war (vassalize) 5. A vassal country is a country, a client state, that is subject to the rule of a foreign country. Alloy foundries are a good way to stopping being a vassal. Tributaries don't fight with you, vassals do. Just turn all your non border and core systems into vassals and take the reduced research and unity costs. Anything like that would make more dynamic versions of how you want to arrange tribute and what exactly you want from a war. The way I see it, you have 4 options: As you said, make your own federation & collect vassals. Each vassal type has certain limits on what you can demmand of them. Prospectorium: Bonus to resource extraction, penalty to research. ago. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. Even before 3. 2. I’m playing a progenitor hive and I wanted to create a vassal from one planet but I can only manage to make a whole sector a vassal. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. Also, as a plain vassal I can suck my overlord as a vassal for a 15% subsidy or 1. Each has its own strengths and weaknesses. They won’t agree. You get 1 influence point for each protectorate you have established. • 2 yr. I constantly see the strategy of settling a single system, creating a vassal, then releasing them to form a Trade League or something of the kind. One researches a tech, you get a discount. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. And you should be able to force your vassals into war with someone. Question about vassal criminal syndicate. Vassals must spend influence to deny your contract negotiation request. The risk of course is if the dominant empire decides to intergrate your empire. You can't control them directly-outside of the tribute they owe, they're largely autonomous. The whole point of an alliance is that you declare and respond to wars as a unified entity. Loyalty with Vassals is not realy an issue if you conquer a part of the galaxy, put your own species there and then release the vassal peacefully with your own dominant species. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. I'm flabbergasted that the expansion shipped with no safeguard for this kind of situation; a situation that can't be that uncommon. 1. "in the middle of specializing" will at least be fixed in hotfix but I hope they change the demotion in general. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. For the Vassal Terms, both Overlord Conflicts and Vassal Conflicts are set to Defensive. Cede: Best option for purgers (if you have diplomatic or military means to mitigate the repercussions). For a Vassal Heavy Build - Hegemony or Trade League? DrewDidIt. Report. It doesn't say in the description that it allowed to choose vassals government form : (. g. 12th May 2022. Question about vassal criminal syndicate. Go to Stellaris r/Stellaris. . 5) Wait for the 10 years to pass after that war ends that is. ago. 3. However, a megacorp also entails a trade build (usually), and that produces CG. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. A vassal is directly controlled by an empire, whereas a subject pays tribute. That way, the new vassal has your same tech level and ethics, making them both more effective and more loyal. The problem is they are one of two empires that have. I just started with Stellaris and did a few offline games vs the computer. Zijkhal • 4 yr. Even before 3. This unlocks the Supremacist diplomatic stance, which doubles the diplo weight you get from your navy. Atrus, demanding tribute is a pre-requisite to vassalizing. I dont think it is that useful unless you have the feudal civic and even then its not that useful. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. ; About Stellaris Wiki; Mobile viewSo 15% basic tribute gives about -500 acceptance. Remember the better 'overall relation' you have with the vassal also improves their loyalty generation. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Then you can integrate them quicker. "They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War. That would make tribute basically useless for non-newbie players, since the AI is not good at efficiently managing its. Deactivate them and make a try (if that doesn't break your game of course). The issue is when I declared an expel branch war against them it didn't work. I have the Domination tradition maxed out, I demand either of it diplomatically, they refuse, but then I don't get the corresponding war goals when I want to declare war to force my will onto them. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. Entry agreement acceptance is separate from the continual loyalty. Prospectorium: Bonus to resource extraction, penalty to research. Don't fixate on avoiding subsidies. Well it depends. How to make vassals/tributary. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. The problem is that vassals don't get AI difficulty bonuses, meaning the moment you vassalize an empire on higher difficulties it becomes much, much weaker. They pay you tribute and that's it. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. Vassalization request towards a Machine Intelligence empire. Alien empires ruled by different primary species overlords with xenophobe govts should be more disloyal tooThe cherry on top is the move towards vassal-based approaches with Overlord. Go to Stellaris r/Stellaris. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. 828. How to make vassals/tributary. If you give as much as you get, your vassal should agree, with opinion and relative power giving the edge. Managing Integrated Vassals. 4. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. I wouldn't mess with the scion and their sugar daddy until much later. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Mar 29, 2022; Add bookmark #14. Their ships also have twenty percent more Hull points, move twenty percent faster, regenerate Hull and Armor. Yes, i am aware. I don't see how an additional 10 % boost to research rate to each of my scientists is going to help considering the best case scenario of tier 1-3 scholarium is 0. Nope. but I have over a dozen planets in that. -must be superior in relative power. To release a vassal state: Bring up the Diplomacy Menu. The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy. I just make 1 system tributaries in my territory that last thing i need is a vassal becoming superior to me in economy. You can't say no, and once intergration is done, its game over. They will do the setup for a liberation war for you, and all you have to do is help out. The player can then transfer additional systems to their vassal through the Trade option "Transfer System" if they so choose. You can't change it because they're not a vassal. It's a core mechanic and goal, not an overpowered option. ago. -must be neighbor. Push his face in the dirt This costs you zero influence, and resets the vassal to such an unpalatable deal that he'll eagerly accept whatever changes you like after the 5 year cool down. This page was last edited on 7 June 2023, at 04:39. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. This page was last edited on 7 June 2023, at 11:13. It depends on what you want from them. ; About Stellaris Wiki; Mobile viewWhatever you can get basic resource and industrial tribute to 75% in. 5 influence. think negotiating vassal terms should be a littlebit cheaper in terms of influence. You could shove up right against one, rival, insult, and claim their systems. Whereas a tributary simply cannot be attacked by you and pays you protection money. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. To reach tier 2 they need 1200 XP and to reach tier 3 that need 3600 XP. Once they get enough tech they immediately turn into a vassal. -must first ask in diplomacy screen, then you have 1 year to declare war. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. (So in case as humans you move your capital to alpha centauri and. Other than that, as a vassal or tributary you can't freely stop being a vassal. Supposedly there was a time when vassal play was overpowered, but the current meta greatly favors one big empire so there's really no reason to do it. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. I even made federation members to accept my vassal and then released him, transfering my fleets for 30 years before doing this, but. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. The biggest bonus, however, is the simple fact that I'm a vassal to an FE. AI always pays tribute when Liberty Desire is below 50% and refuses otherwise. Jump to latest Follow Reply. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. As ever, your civilization can rise from a post-apocalyptic past, departing to the stars. Unlike, say, Crusader Kings, in Stellaris it is possible to just control everything directly. Dozens of reviews and discussions complaining that vassals are not slaves. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. Every. It gives boosts but also much more political power than vassals. It's simpler to take all the good stuff when you conquer them and leave the rest for tribute. Get them to agree to it themselves, or force them to submit with a war. How to make vassals/tributary. Go to Stellaris r/Stellaris. Stellaris. Stellaris. Also, I'm the Custodian. manniepants Jun 18, 2022 @ 6:44pm. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. making Feudal Society into one that lets you get tribute from vassal would be nice way to make that thing work. These are broken into Basic, Advanced, or Strategic resource groups, and Research. Monetary tribute is 12. The problem is that vassals don't get AI difficulty bonuses, meaning the moment you vassalize an empire on higher difficulties it becomes much, much weaker. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. '. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Having a protectorate gives . Most empires will have Vassal/Tributary as options. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. Vassal Contracts are a massive new feature of the Stellaris 3. If you want a megacorp vassal you're going to have to vassalize a megacorp. You could conceivably stack vassal influence buildings to drain the subject of influence until it loses, assuming there's no cooldown on proposing changes, but there is almost certainly better uses for the influence (including flat-out creating, conquering, and then releasing a vassal with perfect alignment, better economy techs/traditions, and. Stellaris Game Designer. Make them vassals in the late game so you can integrate them or purge them. All planets in systems within 4 jumps are part of this sector and this new vassal. But okay. . This is just one component of this incredibly complex game; there’s plenty more to learn as you strive to conquer the galaxy. the ai get the difficulty based resource bonus, so if for example you made a bunch of prospectoriums with a high tribute quantity on a high. No chance or choice for new at all. From Dev Diary #247. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Things were nice, but they noticed we would eventually. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. After that go in, capture claimed systems and release them as a vassal. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Even with expansion prohibited, they still keep their existing claims and will take territory in Total War conflicts. To do this method, whoever you’re trying to make your Vassal must be at peace. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. This is separate from the loyalty mechanic. improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that. 2k malus. Also members are said to have more independance than vassals do. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. We can negotiate, and renoegotiate the terms of our agreement.